Head-high concrete walls or burned-out buses aren’t just obstacles I need to run around, they’re sky-high barriers that block all lines of sight. ![]() The crowded apartment blocks of Georgopol’s north bay or the dense industrial district of Yasnaya Polyana feel impossibly claustrophobic when viewed from eye-level. It’s also worth mentioning that the terrain itself just looks bigger from this new perspective. Because attacking and defending players have the same chance to see each other and engage, I enjoyed prolonged shootouts that probably would have ended instantly as brutal ambushes on a third-person server. In one apartment building on the north edge of Yasnaya, a player and I surprised each other in a stairway and spent several dozen rounds trying to win a gunfight straight out of an action movie. While popping out to ambush an unaware player is fun, first-person fights tended to be sloppier and more frantic. In any third-person fight, one player typically has a big advantage over the other. In combat, this makes engagements more equal and more fun. With all cameras locked to first-person perspectives, every piece of information becomes more valuable, and spotting becomes more of a skill. There's no more hiding inside a house or behind a rock to gather information or catch your breath with no risk. In first-person, you have to pay for every peek.
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